So your students have finished exploring with circuits, 3-D printing their CAD models, or writing code for a game. Science, technology, engineering, art and math (STEAM) education is wonderfully efficient as so much learning occurs in the work itself. However, with the project done, what comes next?
My career as an English teacher turned STEAM educator has taught me two certainties. One, STEAM education and language learning go hand-in-hand. With the project done, discuss it, write about it, present it. Excelling in STEAM projects truly requires strong communication skills that must not be ignored. Two, as an educator, I must model the traits I wish to see in my students. For me, this consists of a curiosity and passion for learning, combined with a spirit of inclusiveness that everyone has something to learn and something to teach. This website reflects my dedication to the pursuit of this goal.